Source of the image: Promotional Concept Art with the
logo title of the game owned by Electronic Arts (EA)
“A game
that works as a mirror, reflecting the problems of a futuristic society living under a repressive government control”
“We exist
on the edge between the gloss and the reality. We keep out of trouble, out of
sight. Rooftops become pathways and conduits, possibilities and routes of
escape. The flow is what keeps us running, keeps us alive…” (Adapted quote from
Faith Connors)
Source of the video: Uploaded by Electronic Arts
(YouTube Channel)
Trailer
from the game (2008) with gaming footage
Developer: EA DICE
Publisher: Electronic Arts
Director: Senta Jakobsen
Platform(s): PS3, Xbox 360, Microsoft Windows, iOS, Windows
Phone
Release date: 11 November, 2008
Genre(s): Action-adventure, Platform
Mode: Single-Player
Source of the image: Concept Art of the game owned by
Electronic Arts (EA)
Faith using
her parkour abilities (“wall run”) to escape the pursuit cop's helicopter
Synopsis (with no spoilers):
In a seemingly perfect shiny city,
the government operates a dominant control over their citizens, manipulating
everything that surrounds them, through media; military force and cameras scattered
all over town. The game starts when new mayoral elections for the regime are
close and a certain candidate, Robert Pope is standing out, challenging the
current political position of Mayor Callaghan. Opposing to this city’s regime,
there are a group of individuals called runners, masters of parkour, that
despite not being violent, they spread messages through yellow bags that evade
the government’s policy, acting fast while running in the rooftops of the
buildings until reaching their “area of deliver”. Faith Connors, main
protagonist of the game, is a well-known runner, and after completing a
delivery to a close friend of hers (Celeste, who is also a runner) she
discovers that her sister, police officer Kate, needs help in Pope’s office. After
arriving there, Faith learns that Pope is dead and Kate thinks she has been
framed for his murder, asking her sister to discover who was really responsible
for his death. Kate denies leaving the building afraid she would seem like a
fugitive and get arrested right away. Faith then collects a paper with the name
“Icarus” in Pope’s hand and gets out of the office. The runner later tries to
find connections and the meaning behind “Icarus”, doing everything she can to
prove her sister’s innocence and clear her name. But then she ends up finding
out that “Icarus”, moreover, “Project Icarus” is something that could change
drastically the fate of all the Runners. In a city where everything is made of
glass, sometimes things are not what they seem, beyond illusions and betrayals
in the other side of the mirror, could Faith save her sister from prison and
the other Runners from a dangerous faith?
Source of the video: Uploaded by Electronic Arts (YouTube Channel)
A video
clip that shows Lisa Miskovsky singing the extraordinary main theme song of the
game “Still Alive”
Link for Lisa Miskovsky's offical YouTubechannel: https://www.youtube.com/user/LisaMiskovskyVEVO
Review:
Gameplay -
The game features gaming mechanics in first-person view. As we can control
Faith using parkour movements and other special capabilities, she runs across
rooftops and jumps from point to point until reaching her goal. There are many
parkour techniques present in Mirror’s Edge that players can use to overcome
obstacles (coil, slide, wall run, speed vault, turn, wall climb, skill roll,
swing and springboard). The protagonist can also use zip lines and ventilation
shafts to help her across various parts of the city, she can sprint until
something stops her and perform landings from very high places. There is also a
particular thing that stands out in the gameplay, when doing repetitive parkour
controls and maintaining a perfect chain combination of actions, we unlock a
“momentum” that can help us make other distinctive movements to make Faith
capable of getting into harder areas. “Runner Vision” is another notable
characteristic of the game, because it gives a sense of directional hints,
highlighting objects with red, to make players find easier routes of reaching
their area objective (“Runner Vision” can also be disabled in game settings
whenever the player wants).
Combat - Mirror’s
Edge doesn’t focus a lot in this aspect, it is no doubt that Faith can steal
and use firearms from her enemies during the game, this can be useful under
certain circumstances, but weapons are heavy and will, most of the time, slow
her down. Bullets also run out fast, which means “weapon switching” all the
time. But remember “Runners” rarely use violence, more commonly they choose
hand to hand combat (as a last resource). This sort of pacific way to deal with
danger is more promoted in the game itself and after completing the game
without using any firearms an achievement will be received. In combat there is
also a “Reaction Time” that slows down a moment for a few seconds. Players can
use this ability during any kind of confrontation, to plan their strategic
moves more easily or to disarm cops without losing their “momentum”.
Source of the image: http://games.torrentsnack.com/mirrors-edge-pc/
Faith using
hand to hand combat in one of the pursuit cops
Characters -
During the game we can stand out Faith Connors (protagonist of the game and the
main “runner”); Kate Connors (Faith’s twin sister, who works with the city police
force); Celeste (a runner and Faith’s best friend); Mercury (Faith’s mission
handler and guider, he was once a runner that trained other people to become
runners like him); Jacknife (a former runner and one of the antagonists of the
game); Kreeg (a runner of African origin that helps Faith in one of the
missions); Lieutenant Miller (Kate’s boss and City Protection Force officer)
and Ropeburn (also known as Travis Burfield, a former security guard and retired
wrestler).
Environment -
The game gives us a beautiful bright city to explore, with urban places
decorated in colors that vary between white, red (mostly because of the “Runner
Vision”), yellow, blue, orange and even green. The blue sky and the shiny sun
gives a sense of peace and freedom that contradicts with the citizen’s way of
life controlled by the government’s surveillance. But it’s important to notice
that the city doesn’t offer a free world to move around, Faith is limited to
certain areas that the game as established for her, but the range of combined parkour
actions are unlimited and players can perform them as they wish while going through
the demarked places.
Source of the image: https://polycount.com/discussion/167300/mirrors-edge-catalyst-level-design-v-s-art-direction
A screenshot
that shows us the vibrant surroundings of the city “made of glass”
Time attack racings (extra) - In Mirror’s Edge, the player can also complete
time trials in many different playgrounds (that can be unlocked during the
story mode). The best and fastest timers will be registered in an online leaderboard.
Players can also download “ghosts” from other participants to try beat their
time record. This gaming mode can be very challenging but fun, offering a range
of different levels that will evaluate your performance when the given time
ends, which makes players want get better and better every time they play it.
Final analyses in many lines: “In Mirror’s Edge, lies a world that might
represent a mirror, shinning back a possible image of the future that many of
us ignore or pretend that is impossible to become a reality (But despite this…
the game campaign is a little short, if it was longer and if it had more areas
to explore, especially in an open world set, it would be a 10/10 game!)”
No comments:
Post a Comment